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Spell/Trap Limit

Can I activate another Spell/Trap if the first one was negated?
Example: Any Spell, Solumn Judgement and another Spell Possible rulings:
  1. Yes
  2. No
  3. If the activation is negated, yes. If the effect is negated, no.

Quick-Play Spells

Do cards that interact with Normal Spells interact with Quick-Play Spells too?
Example: Dark Balter the Terrible
Possible rulings:
  1. Quick-Play Spells are Spell Speed 1 but not Normal Spells (similar to Ritual Spells)
  2. Quick-Play Spells are treated as Normal Spells
How do cards that list "Quick-Play spells" work?
Example: Invader of Darkness
Note: This ruling is influenced by the decision of the previous one.
Possible Rulings:
  1. They don't
  2. They work just like normal
  3. They work on normal spells now

Effects related with Tribute Summoning

Effect allows to optionally tribute more than necessary
Example: Moisture Creature
Possible rulings:
  1. Tributing is not allowed therefore it is not possible to meet the activation requirement
  2. "Tribute X" turns into "Tribute 0", effect triggers always
  3. Monster can be Normal Summoned without activating the effect but also be Tribute Summoned with the specified amount of tributes to trigger their effect (some members in #junior-format use this ruling)
Effect activates when a monster is Tribute Summoned

Example: Monarchs
Possible rulings:

  1. Monsters are Normal Summoned, not Tribute Summoned, therefore their effects can not be activated
  2. Effect is activated on Normal Summon
  3. Monster can either be Normal Summoned without effect or Tribute Summoned with effect

Effect text requires a specific amount or type of Tributes
Examples: Obelisk the Tormentor, Victory Dragon
Note: Victory Dragon should maybe be differently ruled or completely banned.
Possible rulings:
  1. Monster can not be summoned at all because tributing for Normal/Tribute Summon is not possible
  2. Monster can be Normal Summoned without any Tributes
  3. Monster must be Tribute Summoned with Tributes

Field Spells

Does my Field Spell get destroyed/sent to the GY when my opponent activates one?
  1. Time-specific rulings apply
  2. Old Field Spell on the field gets destroyed
  3. Old Field Spell gets sent to the GY
  4. Both Field Spells stay on the field
Does my Field Spell count as destroyed when I activate another one over it?
Example: Geartown
  1. Time-specific rulings apply
  2. Yes
  3. No